PhysicalModel|PhysicalShape|裁剪子控件
小于 1 分钟
PhysicalModel
代表物理层的控件,将其子控件裁剪为一个形状,可以设置阴影值及颜色,用法如下:
PhysicalModel(
borderRadius: BorderRadius.circular(20),
color: Colors.blue,
elevation: 8,
child: Container(
height: 100,
width: 100,
),
)
效果如下:

设置阴影值及颜色:
PhysicalModel(
borderRadius: BorderRadius.circular(20),
color: Colors.blue,
elevation: 18,
shadowColor: Colors.red,
child: Container(
height: 100,
width: 100,
),
)
效果如下:

PhysicalShape
PhysicalShape 与PhysicalModel类似,其提供阴影
PhysicalShape({
Key key,
@required this.clipper,设置边缘剪切形状
this.clipBehavior = Clip.none,
this.elevation = 0.0,设置垂直高度
@required this.color,背景颜色
this.shadowColor = const Color(0xFF000000),影子颜色
Widget child,
})
PhysicalShape和PhysicalModel类似,只不过可以自定义path,下面裁剪为圆形:
PhysicalShape(
color: Colors.red,
clipper: ShapeBorderClipper(shape: CircleBorder()),
child: Container(
height: 150,
width: 150,
),
)
本文由Rock提供。